1 00:00:03,990 --> 00:00:02,710 so in this video here i've described the 2 00:00:07,510 --> 00:00:04,000 shape of this 3 00:00:08,870 --> 00:00:07,520 saucer shaped thing as being a glare a 4 00:00:10,549 --> 00:00:08,880 rotating glare 5 00:00:11,990 --> 00:00:10,559 now i realize that a lot of people have 6 00:00:13,669 --> 00:00:12,000 just kind of misunderstood what i 7 00:00:14,470 --> 00:00:13,679 actually mean by glare some people think 8 00:00:16,310 --> 00:00:14,480 i mean 9 00:00:17,590 --> 00:00:16,320 a lens flare some people think i just 10 00:00:19,429 --> 00:00:17,600 mean the aura around 11 00:00:20,950 --> 00:00:19,439 the uh the dark object but now i 12 00:00:23,429 --> 00:00:20,960 actually mean the 13 00:00:25,349 --> 00:00:23,439 dark object itself is in fact a glare 14 00:00:27,029 --> 00:00:25,359 now this image is inverted so what 15 00:00:28,790 --> 00:00:27,039 we're actually seeing is a bright light 16 00:00:31,990 --> 00:00:28,800 so what is a glare well a glare 17 00:00:35,350 --> 00:00:32,000 is this this here 18 00:00:37,430 --> 00:00:35,360 is a glare this thing over here 19 00:00:39,910 --> 00:00:37,440 uh it's not a glare this is a lens flare 20 00:00:42,549 --> 00:00:39,920 this little thing that's moving around 21 00:00:43,430 --> 00:00:42,559 is a lens flare this is a reflection the 22 00:00:45,750 --> 00:00:43,440 glare 23 00:00:46,470 --> 00:00:45,760 is what we see around the light and what 24 00:00:48,549 --> 00:00:46,480 we're seeing 25 00:00:50,069 --> 00:00:48,559 is a very very bright light and we're 26 00:00:51,430 --> 00:00:50,079 seeing the light kind of spilling out 27 00:00:53,110 --> 00:00:51,440 around it because it's just simply 28 00:00:54,790 --> 00:00:53,120 scattering a little bit in the lens and 29 00:00:56,229 --> 00:00:54,800 in the optical system and 30 00:00:58,150 --> 00:00:56,239 whatever it's going through through the 31 00:00:59,029 --> 00:00:58,160 aperture and it kind of spreads out a 32 00:01:00,389 --> 00:00:59,039 bit 33 00:01:02,549 --> 00:01:00,399 this light is actually spreading out 34 00:01:04,149 --> 00:01:02,559 everywhere my fingers here have the same 35 00:01:05,750 --> 00:01:04,159 light spreading out around them because 36 00:01:07,270 --> 00:01:05,760 they're not particularly bright 37 00:01:09,270 --> 00:01:07,280 you don't see anything but when you get 38 00:01:12,149 --> 00:01:09,280 a very very bright light the spreading 39 00:01:14,870 --> 00:01:12,159 in the optical system is just kind of 40 00:01:16,950 --> 00:01:14,880 becomes visible because the middle bit 41 00:01:19,109 --> 00:01:16,960 is very very overexposed and you just 42 00:01:21,749 --> 00:01:19,119 see the bright light around it 43 00:01:22,789 --> 00:01:21,759 so people think that uh i'm referring to 44 00:01:24,870 --> 00:01:22,799 a flare i'm not 45 00:01:26,070 --> 00:01:24,880 reflecting to a glare there's other 46 00:01:28,070 --> 00:01:26,080 types of glare that people talk 47 00:01:29,670 --> 00:01:28,080 about and uh they might get confused by 48 00:01:31,270 --> 00:01:29,680 those like the glare 49 00:01:32,870 --> 00:01:31,280 in photography that people talk about 50 00:01:33,830 --> 00:01:32,880 most is when people have some some 51 00:01:36,469 --> 00:01:33,840 glasses 52 00:01:37,670 --> 00:01:36,479 and you see these reflections coming off 53 00:01:40,230 --> 00:01:37,680 the glasses and that's 54 00:01:41,270 --> 00:01:40,240 that's described as being glare which 55 00:01:43,350 --> 00:01:41,280 you know it is it's a 56 00:01:45,590 --> 00:01:43,360 perfectly valid term for that people 57 00:01:47,670 --> 00:01:45,600 also talk about the glare coming off 58 00:01:49,510 --> 00:01:47,680 say a wet road from from street lights 59 00:01:51,190 --> 00:01:49,520 and you see like you know here's 60 00:01:53,590 --> 00:01:51,200 here's some water and here's like a 61 00:01:53,990 --> 00:01:53,600 light uh that's reflecting off the water 62 00:01:55,109 --> 00:01:54,000 surface 63 00:01:56,709 --> 00:01:55,119 and what you're seeing on the water 64 00:01:57,990 --> 00:01:56,719 surface is you know i guess you could 65 00:01:59,270 --> 00:01:58,000 describe that as glare 66 00:02:01,670 --> 00:01:59,280 but it's not what i'm talking about here 67 00:02:05,190 --> 00:02:01,680 what i'm talking about very specifically 68 00:02:07,109 --> 00:02:05,200 is this uh area of light 69 00:02:08,869 --> 00:02:07,119 around a bright light that's larger than 70 00:02:10,229 --> 00:02:08,879 the light itself see you can't actually 71 00:02:11,670 --> 00:02:10,239 see the flashlight 72 00:02:13,589 --> 00:02:11,680 turn off the flashlight this is how big 73 00:02:14,550 --> 00:02:13,599 it is i move my hand behind it so you 74 00:02:17,510 --> 00:02:14,560 can see it 75 00:02:18,630 --> 00:02:17,520 and then i turn it back on the glare is 76 00:02:20,390 --> 00:02:18,640 actually bigger than the entire 77 00:02:22,229 --> 00:02:20,400 flashlight so it's obscuring the whole 78 00:02:24,229 --> 00:02:22,239 thing and i think that's what's going on 79 00:02:25,750 --> 00:02:24,239 uh with the gimbal video the you're 80 00:02:27,670 --> 00:02:25,760 getting this glare 81 00:02:29,190 --> 00:02:27,680 it's bigger than the entire object and 82 00:02:31,030 --> 00:02:29,200 it's covering up the whole 83 00:02:32,710 --> 00:02:31,040 whole object and again what we're seeing 84 00:02:35,910 --> 00:02:32,720 is a very very bright light 85 00:02:37,190 --> 00:02:35,920 now with the gimbal it's infrared and so 86 00:02:38,869 --> 00:02:37,200 we're not really seeing 87 00:02:41,110 --> 00:02:38,879 visible light we're seeing infrared 88 00:02:42,869 --> 00:02:41,120 light and kind of medium to far i'm not 89 00:02:44,790 --> 00:02:42,879 sure exactly what wavelength it is 90 00:02:46,309 --> 00:02:44,800 but it's it's essentially it's the same 91 00:02:47,270 --> 00:02:46,319 thing it's radiation it's going through 92 00:02:48,869 --> 00:02:47,280 the optical system 93 00:02:50,949 --> 00:02:48,879 and so it kind of spreads out a little 94 00:02:53,670 --> 00:02:50,959 bit as it goes for various things 95 00:02:54,309 --> 00:02:53,680 now in the the affluer system is using 96 00:02:56,710 --> 00:02:54,319 mirrors 97 00:02:57,990 --> 00:02:56,720 uh more than it's using lenses it still 98 00:03:00,550 --> 00:02:58,000 uses lenses 99 00:03:01,509 --> 00:03:00,560 uh so the the glare is kind of a 100 00:03:03,110 --> 00:03:01,519 different character 101 00:03:05,190 --> 00:03:03,120 it doesn't perhaps have all these 102 00:03:06,470 --> 00:03:05,200 strange sprites spikes and everything to 103 00:03:07,910 --> 00:03:06,480 the same degree 104 00:03:09,190 --> 00:03:07,920 it does actually have spikes you can see 105 00:03:11,270 --> 00:03:09,200 them up and down left and right but you 106 00:03:13,350 --> 00:03:11,280 know we'll get to that in a minute 107 00:03:14,390 --> 00:03:13,360 uh what are the types of glider we have 108 00:03:14,790 --> 00:03:14,400 there's another type of glare that's 109 00:03:17,509 --> 00:03:14,800 called 110 00:03:19,110 --> 00:03:17,519 veiling glare now veiling glare happens 111 00:03:22,550 --> 00:03:19,120 when you have uh something like the sun 112 00:03:24,869 --> 00:03:22,560 shining on uh the camera but 113 00:03:25,589 --> 00:03:24,879 it's off camera off to the side but you 114 00:03:29,110 --> 00:03:25,599 still get 115 00:03:30,470 --> 00:03:29,120 this this uh kind of dimming not being a 116 00:03:32,309 --> 00:03:30,480 kind of a 117 00:03:33,589 --> 00:03:32,319 haziness around the image you can't 118 00:03:35,990 --> 00:03:33,599 actually see the bright light 119 00:03:38,229 --> 00:03:36,000 but because it's shining in the camera 120 00:03:41,270 --> 00:03:38,239 it reflects and bounces around 121 00:03:41,830 --> 00:03:41,280 and you see this this uh it's failing 122 00:03:42,949 --> 00:03:41,840 glad 123 00:03:44,789 --> 00:03:42,959 it's not what we're talking about we're 124 00:03:45,990 --> 00:03:44,799 talking about this glare we're talking 125 00:03:48,550 --> 00:03:46,000 about this glare the glare 126 00:03:50,070 --> 00:03:48,560 from uh from a very very bright light 127 00:03:53,589 --> 00:03:50,080 and the surrounding 128 00:03:53,910 --> 00:03:53,599 glare not the flare not the uh the glare 129 00:03:57,110 --> 00:03:53,920 of 130 00:04:00,390 --> 00:03:57,120 a reflection and not the veiling glare 131 00:04:01,110 --> 00:04:00,400 it's also not uh sensor spread people 132 00:04:03,190 --> 00:04:01,120 think that 133 00:04:04,390 --> 00:04:03,200 when you shine a bright light on a 134 00:04:06,869 --> 00:04:04,400 camera sensor 135 00:04:08,470 --> 00:04:06,879 then it gets overloaded and the the 136 00:04:09,750 --> 00:04:08,480 cells like start spreading out to the 137 00:04:11,190 --> 00:04:09,760 surrounding cells that's not really 138 00:04:13,270 --> 00:04:11,200 what's happening here 139 00:04:14,710 --> 00:04:13,280 uh you can kind of tell it's not by just 140 00:04:16,710 --> 00:04:14,720 looking at the the shape and the fact 141 00:04:18,629 --> 00:04:16,720 that it moves with the optics 142 00:04:20,150 --> 00:04:18,639 but you know the sensor spread is kind 143 00:04:21,909 --> 00:04:20,160 of a i think that happened more with 144 00:04:23,909 --> 00:04:21,919 older cameras 145 00:04:25,430 --> 00:04:23,919 and you would typically see just kind of 146 00:04:27,110 --> 00:04:25,440 a horizontal line or sometimes a 147 00:04:28,390 --> 00:04:27,120 vertical line depending on which way the 148 00:04:30,230 --> 00:04:28,400 sensors were 149 00:04:31,590 --> 00:04:30,240 the cells were aligned in the census but 150 00:04:33,830 --> 00:04:31,600 that's not what i'm talking about here 151 00:04:34,710 --> 00:04:33,840 i'm talking very specifically about the 152 00:04:36,629 --> 00:04:34,720 spread 153 00:04:38,469 --> 00:04:36,639 of light around a very bright light that 154 00:04:41,270 --> 00:04:38,479 makes the shape of light 155 00:04:42,870 --> 00:04:41,280 which is bigger than the object itself 156 00:04:44,070 --> 00:04:42,880 now suppose uh 157 00:04:46,070 --> 00:04:44,080 instead of having just one light you 158 00:04:48,550 --> 00:04:46,080 have two lights like here i have two 159 00:04:49,350 --> 00:04:48,560 flashlights attached to a small model of 160 00:04:52,469 --> 00:04:49,360 a plane 161 00:04:54,230 --> 00:04:52,479 and i can turn them both on 162 00:04:56,550 --> 00:04:54,240 and they're both unknown if i point them 163 00:04:59,030 --> 00:04:56,560 so they're pointed at the uh 164 00:04:59,590 --> 00:04:59,040 uh the camera you can see that the 165 00:05:01,189 --> 00:04:59,600 shapes go 166 00:05:02,629 --> 00:05:01,199 longer this way because we've got these 167 00:05:04,550 --> 00:05:02,639 you know two 168 00:05:07,430 --> 00:05:04,560 two lights sideways and if i turn it 169 00:05:09,029 --> 00:05:07,440 through 90 degrees 170 00:05:10,469 --> 00:05:09,039 you can see it kind of uh it just 171 00:05:11,670 --> 00:05:10,479 rotates as you would expect so it's 172 00:05:15,029 --> 00:05:11,680 longer that way 173 00:05:18,230 --> 00:05:15,039 but if i'm going to move back a bit 174 00:05:19,830 --> 00:05:18,240 then the shape of the glare 175 00:05:22,230 --> 00:05:19,840 isn't really defined so much by the 176 00:05:22,790 --> 00:05:22,240 shape of the the orientation of the two 177 00:05:24,150 --> 00:05:22,800 engines 178 00:05:25,189 --> 00:05:24,160 they're pretty close together so at this 179 00:05:25,830 --> 00:05:25,199 point they could have almost like a 180 00:05:28,150 --> 00:05:25,840 point 181 00:05:29,909 --> 00:05:28,160 source now if i rotate it through 90 182 00:05:31,909 --> 00:05:29,919 degrees 183 00:05:33,430 --> 00:05:31,919 nothing really changes in fact you can't 184 00:05:34,070 --> 00:05:33,440 really tell that the glare is rotating 185 00:05:35,590 --> 00:05:34,080 at all 186 00:05:37,270 --> 00:05:35,600 i'm actually you're rotating the plane 187 00:05:39,670 --> 00:05:37,280 90 degrees i'm going to do it all the 188 00:05:41,830 --> 00:05:39,680 way around it's always upside down now 189 00:05:42,950 --> 00:05:41,840 and pretty much reaches i'm just going 190 00:05:43,590 --> 00:05:42,960 to show you here like it is actually 191 00:05:46,310 --> 00:05:43,600 rotated 192 00:05:47,510 --> 00:05:46,320 90 degrees but it's pretty much the same 193 00:05:49,909 --> 00:05:47,520 shape this way 194 00:05:51,430 --> 00:05:49,919 as it is this way which is like 195 00:05:53,029 --> 00:05:51,440 horizontal 196 00:05:54,550 --> 00:05:53,039 so even though we've got this 197 00:05:57,830 --> 00:05:54,560 configuration of two engines 198 00:06:00,870 --> 00:05:57,840 the glare is so much bigger than 199 00:06:03,029 --> 00:06:00,880 the the the engines and the plane itself 200 00:06:04,390 --> 00:06:03,039 uh you can't really tell if the plane is 201 00:06:05,909 --> 00:06:04,400 rotating or not 202 00:06:07,990 --> 00:06:05,919 you would be able to tell if the glare 203 00:06:09,189 --> 00:06:08,000 was rotating because you would see all 204 00:06:11,590 --> 00:06:09,199 these things here 205 00:06:13,590 --> 00:06:11,600 uh these little spikes and things rotate 206 00:06:15,510 --> 00:06:13,600 uh and if you had a 207 00:06:17,749 --> 00:06:15,520 a simpler glare that was just like 208 00:06:19,909 --> 00:06:17,759 defined by the aperture of the camera 209 00:06:21,670 --> 00:06:19,919 then you would probably see that that's 210 00:06:24,790 --> 00:06:21,680 that shape rotate 211 00:06:26,550 --> 00:06:24,800 uh even when the object is not rotating 212 00:06:28,309 --> 00:06:26,560 but it's just the camera rotating 213 00:06:31,029 --> 00:06:28,319 so to sum it up uh what i'm talking 214 00:06:34,390 --> 00:06:31,039 about here when i talk about glare 215 00:06:35,670 --> 00:06:34,400 is the glare around a bright radiation 216 00:06:36,870 --> 00:06:35,680 source which could be an infrared 217 00:06:40,550 --> 00:06:36,880 radiation source 218 00:06:42,309 --> 00:06:40,560 of course the gimbal video is black hot 219 00:06:43,590 --> 00:06:42,319 which means i should really invert this 220 00:06:45,189 --> 00:06:43,600 image so it would look something like 221 00:06:47,350 --> 00:06:45,199 this 222 00:06:48,790 --> 00:06:47,360 and we're not talking about we're not 223 00:06:49,749 --> 00:06:48,800 talking about lens flare these little 224 00:06:51,749 --> 00:06:49,759 things down here 225 00:06:52,950 --> 00:06:51,759 and it's it's not so it's not reflecting 226 00:06:54,950 --> 00:06:52,960 off my glasses 227 00:06:56,390 --> 00:06:54,960 that's not the glare we're talking about